The user before my previous post said "copy everything on the USB!". The less you touch your memory, the better. If you choose the "full channel" method instead of using a forwarder channel, the program is located inside the channel and you don't need the SD or USB, but if you want to update it you'll have to re-access your console's memory, re-take the risk to edit it and replace its content. It's usually not recommended to install homebrew (the actual program), but instead to install a channel forwarder (which will load the program on SD or USB).ĭoing that, it's easier to update or replace the actual program (just replace the boot.dol on your SD card). Which homebrew did you install to your console's memory ? Everything is working (SD, USB, Wii, gamecube, nand, emuNAND, neek, cheats, settings, etc.) Pros: you don't need to create the channel yourself. This forwarder will launch another forwarder located on vWii, which his turn will launch USBLoaderGX.Ĭons: you don't have WiiU gamepad support in games. With this method, you need to install a homebrew wiiU channel forwarder on WiiU mode, and a Wii channel forwarder on vWii mode. Method 2 : USBLoaderGX forwarder for WiiU.Ģ- install the Wii forwarder channel on vWii with a WAD managerģ- put USBLoaderGX in sd:/apps/usbloader_gx/ folder Pros: advantage is that nintendont will work on the WiiU Gamepad. This is useful if you want to launch Nintendont from USBLoaderGX interface. It will launch USBLoaderGX directly, but USB will not work. With this method, you need to injects USBLoaderGX forwarder into a WiiU Wii virtual console channelĬons: You need to create the channel yourself. There are two different methods to do it :ġ- install the wiiu channel with WUP installerĢ- put USBLoaderGX in sd:/apps/usbloader_gx/ folder You can launch USBLoaderGX directly from WiiU installed channel (no need to launch vWii mode first), but it will NOT load wiiU games. There is a game loader called Loadiine, but it doesn't have network access (you can't play online), and not all games are working. There's no need to use a game launcher for wiiu games as games are installed directly and officially into the console or HDD. Like said above, this loader can't be used to launch WiiU games. This will mean the Homebrew Launcher is no longer being injected into Mii Maker, and the legacy Homebrew Launcher Channel should function normally.You need to put USBLoader_gx folder inside the /apps/ folder, not inside /wiiu/apps/ ! ftpiiu, you can launch that, exit it, then launch the RPX homebrew you actually want to load and it will run fine.Īlternatively, you can remove the hbl_installer.rpx from your sd:/wiiu/environments/tiramisu/modules/setup directory (path is from memory, if I don't have it exactly right, have a look around). If you have some older ELF format homebrew, e.g. If none of that interests you, you can keep using the Homebrew Launcher Channel with a couple of workarounds. For me, the inconvenience of exiting via Mii Maker was the only thing keeping me on the Homebrew Launcher Channel. That latest build can replace your current one in sd:/wiiu/apps (use the regular build, not the debug one) and allows you to return to the Wii U Menu by pressing Home, instead of having to exit via Mii Maker-if you do need Mii Maker, you can simply press the Minus button, as noted in the bottom left. You'll need a GitHub account to access that page, so I've also attached the download to this post, if you trust random message board attachments. If it helps, you might want to consider downloading the latest Homebrew Launcher build from here. My first suggestion would be to just transition to using Mii Maker HBL. The Homebrew Launcher Channel has no official support on Tiramisu, the Mii Maker HBL is the official way to launch homebrew.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |